This command controls how fast you can move your camera around when in third person mode. This command adjusts the speed that your camera attemps to fix any discrepancies between its angles when in third person mode. This command adjusts your in game camera view between first person (default) and third person. When turned on, it can prevent your camera from coliding with walls around the map. You can use this command to attempt to make the third person experience in CS:GO run smoother, activated with the command "thirdperson". This command will stop the mouse of the commander (from the Weapons Course) moving. This command will stop your camera from attempting to move rightas a result of the +camyawright command. This command will stop your camera from attempting to move left as a result of the +camyawleft command. This command will restore your camera to its previous position, provided you have previously ran the +campitchup command. This command will restore your camera to its previous position, provided you have previously ran the +campitchdown command. Provided you have previously used the +camout command, this command will restore your camera to its previous position. Provided you have previously used the +cammousemove, this command will make your player be controlled by your mouse movements (as well as the camera) again. This command zoom your camera back to its original position, if you have previously ran the "+camin" command. By disabling this mode, your mouse will control the angle/rotation of the camera around the player. This command will take your client out of "cam distance mode", when in cam distance mode, moving your mouse will zoom the camera in and out (changing the camera distance). This command will move the mouse of the Commander from the "Weapons Course", which has since been removed from the game. This command will rotate your camera in a rightwards direction around your character along its yaw axis (left/right). This command will rotate your camera in a leftwards direction around your character along its yaw axis (left/right). This command will set your camera's pitch value (the pitch axis, aka the up/down axis) to its highest possible value, making your camera face the player from the sky. This command will set your camera's pitch value (the pitch axis, aka the up/down axis) to its lowest possible value, making your camera face the player from the ground.
This command will move your camera as far out as it possibly can be from your character (or the player you're spectating).
Use -cammousemove to re-activate normal behaviour. For example, you could move the camera in front of the player after enabling this command: if this command was not enabled, your player would rotate as you move your mouse. This command will stop your mouse movements from controling your player, allowing you to move the camera to a different position. This command will zoom your camera as close-in as it possibly can zoom to your player (or the player you're spectating). This command will put your client in "cam distance mode", when in cam distance mode, moving your mouse will zoom the camera in and out (changing the camera distance). Set c_maxdistance to the same value to avoid third person camera stuttering. This command controls how close the minimum distance your camera can be away from your character when in third person mode. Set c_mindistance to the same value to avoid third person camera stuttering. This command controls how far away your camera be at a maximum from your camera in third person mode. This command allows you to set the max distance from the camera that an object can be rendered onto your screen. This can be adjusted to let you look so far around that you end up seeing behind you. This fun console command controls how many degrees from eye level you can look up into the sky. That means you can edit this command to allow you to look under you, effectively looking through your character model's legs at what is behind you. This fun command controls how many degrees down from eye level you can move your camera.